The ASA Aquatic Skills Framework (Stages 8-10) is targeted at swimmers who have achieved the basic fundamental movement skills.

Swimmers by this stage are competent and confident in the water and are at a level where they are ready to learn a more advanced range of skills.

The ASA Aquatic Skills Framework offers Stage 8-10 Awards in:

  • Competitive Swimming
  • Diving
  • Synchronised Swimming
  • Water Polo
  • Rookie Lifesaving

ASA Aquatic Skills – Competitive Swimming Stages 8-10

Once a swimmer has reached Level 7 of the ASA Learn to Swim Framework it is recommended that they are then encouraged to take part in different aquatic disciplines to develop their fundamental sports skills.

Stage 8 outcomes

By the end of Stage 8 (Competitive Swimming) of the ASA Learn to Swim Framework pupils should have reached 10 outcomes relating to turns:

1. Complete a set lasting 400m (e.g.16 x 25m) on a specific turn around time set by the coach (e.g. 1min for each 25m)

2. Swim 400m continuously using one stroke

3. Kick 25m backstroke with/without using a board

4. Kick 25m breaststroke with/without using a board

5. Kick 25m butterfly without using a board

6. Kick 25m front crawl with/without using a board

7. Perform a backstroke turn from 10m in to 15m out

8. Perform a breaststroke turn from 10m in to 15m out

9. Perform a butterfly turn from 10m in to 15m out

10. Perform a front crawl turn from 10m in to 15m out

Stage 9 outcomes

By the end of Stage 9 (Competitive Swimming) of the ASA Learn to Swim Framework pupils should have reached 8 outcomes relating to starts:

1. Complete a set lasting 800m (either 16 x 50m; 8 x 100m; 4 x 200m) on a specific turn around time set by the coach e.g. 1.30min for 50m; 2.45min for 100m; 6.00min for 200m

2. Swim 800m continuously using one stroke

3. Swim a continuous 100m Individual Medley using legal turns

4. Perform a 15m underwater kick on front in a streamlined position

5. Perform a backstroke start then butterfly kick in a streamlined position underwater until 10m from the start point (wall), transfer into stroke and complete the remainder of the 25m

6. Perform a front crawl start, underwater kick in a streamlined position until a minimum of 10m from the start point (wall) is completed, transfer into stroke and complete the remainder of the 25m

7. Perform a butterfly start, kick in a streamlined position until a minimum of 10m from the start point (wall) is completed, transfer into stroke and complete the remainder of the 25m

8. Perform a breaststroke start, perform a 1½ pull under water, transfer into stroke and complete the remainder of the 25m

Stage 10 outcomes

By the end of Stage 10 (Competitive Swimming) of the ASA Learn to Swim Framework pupils should have reached 7 outcomes relating to relay takeovers:

1. Complete a set lasting 1600m (either 16 x 100m; 8 x 200m; 4 x 400m) on a specific timed turn around set by the coach (e.g. 2.30min for 100m; 5.30min for 200m; 12min for 400m)

2. Swim 1500m continuously using one stroke

3. Perform a continuous 100m Individual Medley kick without using a kick board

4. Swim a continuous 200m Individual Medley using legal turns

5. Perform a 15m under water butterfly kick on back or front in a streamlined position

6. Perform a front crawl relay take over: – as an incoming swimmer

7. Perform a front crawl relay take over: – as an outgoing swimmer

ASA Aquatic Skills – Diving Stages 8-10

Once a swimmer has reached Level 7 of the ASA Learn to Swim Framework it is recommended that they are then encouraged to take part in different aquatic disciplines to develop their fundamental sports skills. Stages 8,9 and 10 of the framework for Diving are known as the Flip n Fun programme.

Stage 8 outcomes

By the end of Stage 8 (Diving) of the ASA Learn to Swim Framework pupils should have reached 6 outcomes:

1. Perform a sequence of three jumps and on the third, rotate around the vertical axis all, to be performed in waist deep water

2. Push and glide into a forward tucked somersault and finish in upright position

3. Push and glide into a forward somersault pike and finish in upright position

4. Push and glide on front, and perform a ½ twist onto back

5. Perform a sitting pike line up on pool deck (dry land skill progression)

6. Perform a sitting dive with hands grabbed

 

Stage 9 outcomes

By the end of Stage 9 (Diving) of the ASA Learn to Swim Framework pupils should have reached 6 outcomes relating to starts:

1. Forward jump straight

2. Forward jump tuck

3. Forward tuck roll from poolside

4. Forward pike fall line up from poolside, hands grabbed throughout

5. Push and glide on back into ½ twist onto front – hands grabbed throughout

6. Back jump straight

Stage 10 outcomes

By the end of Stage 10 (Diving) of the ASA Learn to Swim Framework pupils should have reached 9 outcomes relating to relay takeovers:

1. Forward jump straight, with arm swing

2. Forward jump tuck, with arm swing

3. Crouch forward dive with hands grabbed above head to start

4. Back push and glide into back circle

5. Back tuck roll from poolside

6. Back jump tuck

ASA Aquatic Skills – Synchronised Swimming Stages 8-10

Once a swimmer has reached Level 7 of the ASA Learn to Swim Framework it is recommended that they are then encouraged to take part in different aquatic disciplines to develop their fundamental sports skills. Stages 8,9 and 10 of the Framework for synchronised swimming are known as the AquaFun programme.

Stage 8 outcomes

By the end of AquaFun Stage 8 (Synchro) of the ASA Aquatic Skills Framework pupils should have reached eight outcomes:

1. Demonstrate a stationary floating position with good body extension and controlled start and finish.

2. Demonstrate counting to music using two different tempos.

3. Swim 5m using Synchro backstroke, then 5m with a variation.

4. Swim 5m Synchro breastroke, then 5m with a variation.

5. In back layout scull continuously 3m head first and return travelling feet first.

6. Using a buoyancy aid perform a back layout before finishing in the bent knee position.

7. Perform Tub.

8. Perform a 45 seconds – 1min sequence to music, using a variety of skills learnt previously

Stage 9 outcomes

By the end of AquaFun Stage 9 (Synchro) of the ASA Learn to Swim Framework pupils should have reached 8 outcomes relating to starts:

1. Swim 5m Synchro breaststroke then 5m backstroke using a smooth transition.

2. Move from back layout to bent knee, then lift to ballet leg using buoyancy aid/use pool to support horizontal leg.

3. Hold a pike position using buoyancy aid.

4. Perform back tuck somersault.

5. Perform oyster.

6. Perform eggbeater travelling 3m return in opposite direction creating an arm movement.

7. Perform a feet first entry with arms extended by ears throughout.

8. Perform a sequence lasting 45 seconds – 1 minute to music, and include one stroke (or arm variation) and one figure from the above

Stage 10 outcomes

By the end of AquaFun Stage 10 (Synchro) of the ASA Learn to Swim Framework pupils should have reached eight outcomes relating to relay takeovers:

1. Swim 10m using two Synchro strokes with smooth transition, synchronised with a partner. Music may be used.

2. Perform eggbeater into side flutter kick and back to eggbeater lifting one arm out the water.

3. Using a buoyancy aid, hold either inverted crane, bent knee or split position for 5 seconds.

4. Demonstrate support scull standing on bottom of the pool.

5. Travelling head first, back layout to bent knee and return to back layout – 5m.

6. Perform Marlin (¼ turn).

7. Demonstrate a head first entry, return to the surface demonstrating eggbeater.

8. Perform a sequence for 45 seconds – 1 minute, to music with a partner or in groups, starting with feet first entry.

ASA Aquatic Skills – Water Polo Stages 8-10

Once a swimmer has reached Level 7 of the ASA Learn to Swim Programme, it is recommended that they are then encouraged to take part in different aquatic disciplines.

Stage 8 outcomes

By the end of Stage 8 (Water Polo) of the ASA Learn to Swim Programme, pupils should have reached 8 outcomes:

1. Swim 10m front crawl with face in the water and then 10m with head up

2. Swim 10m head up front crawl, controlling a ball in front

3. Stay vertical and static for 45 seconds using eggbeater kick

4. Swim 10m demonstrating Water Polo backstroke

5. Move 5m forwards, 5m backwards, 5m left and 5m right and return to the starting point, using eggbeater kick and staying vertical, keeping finger tips out of the water

6. Pick up the ball from underneath the surface with alternate hands, and lift above head. Repeat six times

7. Pass a ball accurately with a partner, using one hand to throw and two hands to catch over a 2m distance. Each player to pass 10 times

8. Play a mini-polo! game with at least three vs. three, and demonstrate skills learnt from Stage 8

Stage 9 outcomes

By the end of AquaFun Stage 9 (Water Polo) of the ASA Learn to Swim Programme pupils should have reached 7 outcomes relating to starts:

1. Swim 20m showing: a. Three strokes head up front crawl b. Three strokes Water Polo backstroke in a continuous action

2. Use eggbeater kick and sculling to stay horizontal/flat on the surface staying static for 30 seconds a. Demonstrate ability to be as high as possible out of the water b. Demonstrate an ability to move off in any direction as quickly as possible

3. Move 5m forwards, 5m backwards, 5m left and 5m right and return to the starting point, using eggbeater kick and staying vertical keeping finger tips out of the water a. Ability to show good leg kick maintaining a good body position in different directions

4. Pick up the ball from underneath the surface with alternate hands, and lift above head. Repeat 10 times

5. Pass and catch a ball accurately with a partner, over a 3m distance, 10 times each, using only one hand a. Ability to show good ball control maintaining strong body position

6. Pick up a ball, shoot at a target from a 2m distance and repeat five times. The target may be a kick board, plastic bottles, etc.

7. Play an advanced mini-polo! game with at least five vs. five using skills from Framework Stages 8-9 showing good technique throughout a. Show a basic awareness of game play

Stage 10 outcomes

By the end of AquaFun Stage 10 (Water Polo) of the ASA Learn to Swim Programme pupils should have reached 9 outcomes relating to relay takeovers:

1. Swim 20m head up front crawl with the ball

2. Perform 10 x static pick-up rotations with the ball using alternate hands a. Ability to show good ball control maintaining strong body position

3. Swim 20m head up front crawl, turn at 10m without using a wall/floor and return to starting point a. Ability to turn and change direction quickly

4. Swim 20m head up front crawl, change into vertical, static, eggbeater hold for 5 seconds, repeat six times a. Ability to change from horizontal to vertical

5. Move 5m forwards, 5m backwards, 5m left and 5m right and return to the starting point, using eggbeater kick and staying vertical keeping elbows out of the water a. Ability to show good leg kick maintaining a good body position in different directions

6. Use eggbeater kick and sculling to stay horizontal/flat on the surface and then move 10m forwards. a. Demonstrate ability to be as high as possible above surface of the water b. An ability to move off in any direction as quickly as possible

7. Pass and catch a ball accurately with a partner over a 3m distance, using one hand 10 times then the other hand 10 times. a. Ability to show good ball control maintaining strong body position

8. Pick up a ball, shoot at a target from a 3m distance, repeat five times. The target may be a kick board or plastic bottles, etc a. Ability to co-ordinate sequence of skills to produce an effective shot

9. Play a Water Polo game, duration 4 x 5mins, incorporating skills from the Framework, Stages 8-10 showing good technique throughout.

ASA Aquatic Skills – Rookie Lifesaving (in association with RLSS)

Our Rookie Lifeguard programme is our popular, fun and educational junior award scheme for all 8 to 12-year-olds. For most children Rookie Lifeguard will be the first opportunity to explore water safety and learn valuable life skills.

Rookie Lifeguard skills make Rookies aware of how to take care of themselves, their family and friends and give them the information they need to promote water safety in their day-to-day activities. The awards contain survival, rescue and sports skills as well as life support and water safety elements – all delivered in a fun and exciting way making it a great addition to swimming lessons or progression from them.

Rookie Lifeguard is aimed at children aged eight to 12 years although most of the skills can be taught to people of all ages. Starting with Stage 1 of the Bronze Award and progressing through to Stage 3 of the Gold Award, Rookie Lifeguard begins at an ability level suitable for swimmers who have just learned to swim and progresses to the level of performing lifesaving tows.

Rookie Lifeguard is part of the National Plan for Teaching Swimming (NPTS) developed by the Amateur Swimming Association. The Rookie Lifeguard Water Safety Award fulfils all of the Key Stage 2 water safety elements of the National Curriculum.

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